eduvos

A little bit about myself.... As Senior Platform Evangelist in Europe my role is to help customers, partners and developers across Europe understand and adopt the benefits and characteristics of some of the Adobe core platform technologies, such as Adobe® Flash, PDF, AIR, Flex and LiveCycle ES. Prior to the Adobe merger I was part of the Macromedia technical sales team specialized in the company’s enterprise portfolio of technologies. With a major in Computer Science and a Master's in distributed applications, my background includes more than ten years in the Software industry, five of them in R&D as Senior Software Architect designing and developing J2EE enterprise solutions for Macromedia US. So this is who I am.... E-

Epic just launched a technology preview of their Unreal Engine running inside the browser via Adobe Flash.

If you want to try out the demo ( http://unrealengine.com/flash/ ) using the Chrome browser you need do the following:

- Download the FP 11.2 RC Bits from : http://labs.adobe.com/downloads/flashplayer11-2.html

- Install the Plugin update

- Go to your chrome://plugins/ settings

- Expand the ‘Details’ option at the top right of the plugins/settings window to view all the plugins installed

- By default, Chrome enables both your current FP version plus the FP 11.2 RC you just installed. To run the Unreal demo, disable all FP versions but the 11.2.202.221 one. This should be the only one enabled.

The above is needed to run the demo using the Release Candidate bits. Once Adobe releases the final version of FP 11.2 the update will come automatically for Chrome users.

Enjoy!!!

E-

If you are interested on game development, and are attending MAX 2011 in Los Angeles next week, make sure to add the following gatherings to your schedule:

October 3rd:
  • 8:00 PM – 10:00 PM, Meet the Evangelism Gaming Team
    • LA Convention Center, Room 502 A
    • Come meet the Adobe Evangelism Gaming Team
October 4th:
  • Noon – 1:00 PM, Game Developer lunch tweet-up
    • In the Community Lounge & MAX Entertainment Lounge
    • Come meet with game developers, guest speakers and partners in an informal gathering
    • TWITTER #AdobeMAX and #Gaming
  • 3:00 PM – 4:00 PM, Play Time- Come meet the Gaming Solutions Team
    • in the Community Lounge
  • 3:00 PM – 4:00 PM, Flash Jeopardy
    • in the MAX Entertainment Lounge

Myself and many of the other Adobe folks involved in Gaming will attend these.

See you all there!!!

E-

Jul 132011

As many of you know by now, Adobe MAX 2011 is happening in downtown L.A Oct 1st – 5th.

This year there is a lot of great content for all of those Flash ( and non Flash ) game developers out there.

Here is a quick summary of the gaming sessions and labs currently scheduled for the show:

I will continue updating the post as the list increases/changes.

I look forward to meeting all of you over there.

Enjoy!!!

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Today Adobe has launched a new URL for all those out there doing Flash based game development.

There is lots of great content there, such as getting started tutorials, advanced videos, cookbooks, documentation and books, examples, featured games, and much more.

You may access this new developer center at http://gaming.adobe.com

Enjoy!!!

E-

 

Apr 142011

Fellow gaming evangelist, Tom Krcha, covers some of the new features in Adobe Creative Suite 5.5 attractive to game designers and developers.

Check it out here

Enjoy,

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A must read for those interested in Flash 3D development with Molehill.

Part 1: http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-1/

Part 2: http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-2/

Enjoy,

E-

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Mar 152011

Molehill, Flash Player's next generation set of low-level, GPU-accelerated 3D APIs, allows developers to bring impressive new experiences to the Web.

My good friend Lee Brimelow just released a very cool video that summarizes some of the prototypes already available that leverage the Molehill API.

The possibilities are endless!!!

Enjoy it!!!

E-

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Let the games begin

 General  Comments Off
Feb 272011

I start the week bright and early (Sunday 5:30 am in San Francisco ) getting ready for 6 days of non-stop gaming.

Today I will spend the day at the Flash Gaming Summit. Organized by Mochimedia, this event brings the best of the best in Flash game development together in one single location. Looking forward to the keynote and the other sessions throughout the day.

But the big event of the week is obviously the Game Developers Conference starting this coming Monday. It will be my first GDC show and I am really excited about it.

The gaming industry has changed a lot lately, and with the recent shift and advancements in mobile/tablet devices, and the omnipresence of the word “social”,  this show is going to be super interesting.

As I said…let the games begin!!!

E-

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Great new article posted on the Adobe Developer Connection portal from Rajesh Kumar.

In his write up, Rajesh talks about building a multiplayer Sudoku game leveraging the features provided by the Adobe Connect Collaboration Builder SDK

Enjoy!!!

E-

Jan 042011

As my good friend Lee Brimelow recently mentioned in this blog entry, going forward I will be focusing more and more into building games with the Flash Platform.

Part of this new role entails absorbing and learning all the technologies and techniques that surrond the exciting gaming industry.

Blogs are clearly a great way to quickly learn and get up to speed. After looking around, I immediately added Emanuele Feronato's blog to my blog roll.

In one of his latest tutorials he deep dives into building PopCap games with Flash, in particular Plants vs Zombies

So if you are into gaming, into programing, into Flash, and into PopCap, be sure to follow Emanuele's posts.

Enjoy!!!

E-

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